Local new_wpn = alife():clone_weapon(se_wpn,'new_section',se_wpn.position,se_wpn.m_level_vertex_id,se_wpn.m_game_vertex_id,se_wpn.parent_id) |+ alife():clone_weapon which creates a object by new section then copies upgrades, addons, ammo_elapsed, ammo_type, etc.
Level.get_start_time() - Returns CTime of starting date Value('eAddonPermanent', int(CSE_ALifeItemWeapon::EWeaponAddonStatus::eAddonPermanent)) Value('eAddonDisabled', int(CSE_ALifeItemWeapon::EWeaponAddonStatus::eAddonDisabled)),
Value('eAddonAttachable', int(CSE_ALifeItemWeapon::EWeaponAddonStatus::eAddonAttachable)), Value('eWeaponAddonSilencer', int(CSE_ALifeItemWeapon::EWeaponAddonState::eWeaponAddonSilencer)), Value('eWeaponAddonScope', int(CSE_ALifeItemWeapon::EWeaponAddonState::eWeaponAddonScope)), Value('eWeaponAddonGrenadeLauncher', int(CSE_ALifeItemWeapon::EWeaponAddonState::eWeaponAddonGrenadeLauncher)), = Fix death_callback for Physics objects not passing 'who' = Fix R3/R4 SM_4_1 shader buffer size with string name = Fix memory leak with file handles in dx10ResourceManager_Resources.cpp = Fix xrDebug expression/description mismatch, added nosegment default on BugTrap error msgbox (not used in CoC) = No longer display weapon params for melee weapons (check for ammo = 0) = Fix to static renderer for errors with incorrect 'default' shader RAW Paste Data + Added CUIStatic exports: